The general gist of the story is that the world has been taken over by a disease, which manifests itself in suitably disgusting red boils attached to the landscape and spores floating in the air, and it’s apparently your role to cure it, which you can do thanks to your spirit buddy. Unfortunately, it’s all downhill after the opening twenty minutes, with most of the next five or six hours feeling more like a chore that I was looking forward to being done with. I was happily anticipating what was to come. The orchestral music is excellent too, shifting between ethereal singing and slow piano. I was intrigued by this mysterious opening: watching the fox plough through the deep snow is satisfying and the cold blue cavern, surrounded by bright ice walls as water pours down from above, is visually impressive. This mystical creature guides you along for a while before suddenly turning into an orb of light to accompany you the rest of the way, always floating nearby. It’s not long before you encounter another fox, except this one is blue and translucent. As you trot along toward it, you’ll enter an ice cavern and find some peace and quiet. In the distance is a giant red swirl of energy, rising somewhere from the ground and enveloping the sky. Spirit of the North puts you in control of a cute red fox, who in the game’s opening is roaming a snow-covered land, the wind loudly whipping around. It feels empty, stirring no emotions despite the soaring music, which makes for a disappointing time. It looks and sounds great, and it offers the intriguing hook of being able to control a fox, but this is a game that lacks much of anything interesting to see, let alone do. Infuse Studio’s Spirit of the North is a similar style of adventure, but sadly falls far short in terms of quality. Playing those games is almost like a tightly choreographed dance, where everything moves with rhythm and feels perfectly paced. Both are wordless, but they manage to immerse and amaze with incredibly beautiful worlds that are a joy to explore. Do not buy this game on the Switch.For my money, Journey and ABZÛ are two of the best video game experiences ever made. The music is good and the idea is great, but the execution on the Switch is downright embarrassing. The game play feels clunky, but maybe thats partly from the dismal fps. For a game that's focused on visuals it looks and feels absolutely terrible. ![]() It looks like a hot mess still in alpha development. I played the whole thing docked, but even still the resolution looks like it's 720p and framerate is about 30 fps. Surely there's no way I could dislike this game, right? Perhaps the experience on PC or PS4 is different, but on the Switch this is the worst game I've ever played, and I tried the Switch version of Fornite. I love these types of simple, atmospheric games. It many ways it succeeds, but mostly it's terrible. I Spirit of the North tries to follow in the steps of great games like Abzu and Journey. Spirit of the North tries to follow in the steps of great games like Abzu and Journey. ![]() There is an unexplainable bond between me and this game, which on technical level is pretty bad. This is one of the titles that i love, but I hesitate to recommend. Along with the excellent music there is something spiritual about this game. ![]() And it's not that it's graphically impressive, models and textures are kinda mediocre, but the overall painting. This is the first and only game in my life that compelled me to taking screenshots every 3-5 minutes. and then, when you deal with the anger coming from those problems. Platforming in this game is not fun and can get really frustrating. Some errors in cinematic are just amateur looking, constant popups and model glitches are annoying. On one side it's a very buggy game with lackluster 3D design. Some errors in cinematic are just I have very mixed feelings about this game. I have very mixed feelings about this game.
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